Merge pull request #33 from DungeonRealms/master

Optimize important code, add distance interaction check.
This commit is contained in:
Jitse Boonstra 2019-10-05 17:41:28 +02:00 committed by GitHub
commit e54e13b53f
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GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 297 additions and 264 deletions

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@ -6,6 +6,7 @@ package net.jitse.npclib.api;
import net.jitse.npclib.api.skin.Skin;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
public interface NPC {
@ -35,6 +36,13 @@ public interface NPC {
*/
Location getLocation();
/**
* Get the world the NPC is located in.
*
* @return The world the NPC is located in.
*/
World getWorld();
/**
* Create all necessary packets for the NPC so it can be shown to players.
*

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@ -87,9 +87,9 @@ public class Hologram {
Reflection.getMethod(ENTITY_CLAZZ, "setNoGravity", boolean.class) :
Reflection.getMethod(ENTITY_ARMOR_STAND_CLAZZ, "setGravity", boolean.class));
Reflection.MethodInvoker customNameMethod = (version.isAboveOrEqual(MinecraftVersion.V1_12_R1) ?
Reflection.getMethod(ENTITY_CLAZZ, "setCustomName", CHAT_BASE_COMPONENT_CLAZZ) :
Reflection.getMethod(ENTITY_ARMOR_STAND_CLAZZ, "setCustomName", String.class));
Reflection.MethodInvoker customNameMethod = (version.isAboveOrEqual(MinecraftVersion.V1_12_R1)
? Reflection.getMethod(ENTITY_CLAZZ, "setCustomName", version.isAboveOrEqual(MinecraftVersion.V1_13_R1) ? CHAT_BASE_COMPONENT_CLAZZ : String.class)
: Reflection.getMethod(ENTITY_ARMOR_STAND_CLAZZ, "setCustomName", String.class));
Reflection.MethodInvoker customNameVisibilityMethod = (version.isAboveOrEqual(MinecraftVersion.V1_12_R1) ?
Reflection.getMethod(ENTITY_CLAZZ, "setCustomNameVisible", boolean.class) :
@ -115,7 +115,7 @@ public class Hologram {
SET_LOCATION_METHOD.invoke(entityArmorStand, location.getX(), location.getY(), location.getZ(), 0, 0);
}
customNameMethod.invoke(entityArmorStand, version.isAboveOrEqual(MinecraftVersion.V1_12_R1) ?
customNameMethod.invoke(entityArmorStand, version.isAboveOrEqual(MinecraftVersion.V1_13_R1) ?
CHAT_COMPONENT_TEXT_CONSTRUCTOR.invoke(line) : line);
customNameVisibilityMethod.invoke(entityArmorStand, true);
gravityMethod.invoke(entityArmorStand, version.isAboveOrEqual(MinecraftVersion.V1_9_R2));

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@ -15,5 +15,5 @@ interface PacketHandler {
void sendShowPackets(Player player);
void sendHidePackets(Player player, boolean scheduler);
void sendHidePackets(Player player);
}

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@ -13,6 +13,7 @@ import net.jitse.npclib.api.events.NPCShowEvent;
import net.jitse.npclib.api.skin.Skin;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
@ -57,20 +58,14 @@ public abstract class SimpleNPC implements NPC, PacketHandler {
this.skin = skin;
gameProfile.getProperties().get("textures").clear();
if (skin != null) {
if (skin != null)
gameProfile.getProperties().put("textures", new Property("textures", skin.getValue(), skin.getSignature()));
}
return this;
}
@Override
public void destroy() {
destroy(true);
}
public void destroy(boolean scheduler) {
NPCManager.remove(this);
// Destroy NPC for every player that is still seeing it.
@ -79,7 +74,7 @@ public abstract class SimpleNPC implements NPC, PacketHandler {
continue;
}
hide(Bukkit.getPlayer(uuid), true, scheduler);
hide(Bukkit.getPlayer(uuid), true);
}
}
@ -104,6 +99,11 @@ public abstract class SimpleNPC implements NPC, PacketHandler {
return location;
}
@Override
public World getWorld() {
return location != null ? location.getWorld() : null;
}
public int getEntityId() {
return entityId;
}
@ -125,6 +125,11 @@ public abstract class SimpleNPC implements NPC, PacketHandler {
return this;
}
public void onLogout(Player player) {
getAutoHidden().remove(player.getUniqueId());
getShown().remove(player.getUniqueId()); // Don't need to use NPC#hide since the entity is not registered in the NMS server.
}
@Override
public void show(Player player) {
show(player, false);
@ -175,10 +180,10 @@ public abstract class SimpleNPC implements NPC, PacketHandler {
@Override
public void hide(Player player) {
hide(player, false, true);
hide(player, false);
}
public void hide(Player player, boolean auto, boolean scheduler) {
public void hide(Player player, boolean auto) {
NPCHideEvent event = new NPCHideEvent(this, player, auto);
Bukkit.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
@ -186,7 +191,7 @@ public abstract class SimpleNPC implements NPC, PacketHandler {
}
if (auto) {
sendHidePackets(player, scheduler);
sendHidePackets(player);
} else {
if (!shown.contains(player.getUniqueId())) {
throw new RuntimeException("Cannot call hide method without calling NPC#show.");
@ -196,7 +201,7 @@ public abstract class SimpleNPC implements NPC, PacketHandler {
if (player.getWorld().equals(location.getWorld()) && player.getLocation().distance(location)
<= instance.getAutoHideDistance()) {
sendHidePackets(player, scheduler);
sendHidePackets(player);
} else {
autoHidden.remove(player.getUniqueId());
}

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@ -9,12 +9,14 @@ import net.jitse.npclib.internal.NPCManager;
import net.jitse.npclib.internal.SimpleNPC;
import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.world.ChunkLoadEvent;
import org.bukkit.event.world.ChunkUnloadEvent;
import java.util.Objects;
import java.util.UUID;
/**
@ -33,11 +35,10 @@ public class ChunkListener implements Listener {
Chunk chunk = event.getChunk();
for (SimpleNPC npc : NPCManager.getAllNPCs()) {
Chunk npcChunk = npc.getLocation().getChunk();
if (chunk.equals(npcChunk)) {
// Unloaded chunk with NPC in it. Hiding it from all players currently shown to.
if (!isSameChunk(npc.getLocation(), chunk))
continue; // We aren't unloading the chunk with the NPC in it.
// We found an NPC in the chunk being unloaded. Time to hide this NPC from all players.
for (UUID uuid : npc.getShown()) {
// Safety check so it doesn't send packets if the NPC has already
// been automatically despawned by the system.
@ -45,8 +46,7 @@ public class ChunkListener implements Listener {
continue;
}
npc.hide(Bukkit.getPlayer(uuid), true, true);
}
npc.hide(Bukkit.getPlayer(uuid), true);
}
}
}
@ -56,11 +56,10 @@ public class ChunkListener implements Listener {
Chunk chunk = event.getChunk();
for (SimpleNPC npc : NPCManager.getAllNPCs()) {
Chunk npcChunk = npc.getLocation().getChunk();
if (chunk.equals(npcChunk)) {
// Loaded chunk with NPC in it. Showing it to the players again.
if (!isSameChunk(npc.getLocation(), chunk))
continue; // The NPC is not in the loaded chunk.
// The chunk being loaded has this NPC in it. Showing it to all the players again.
for (UUID uuid : npc.getShown()) {
// Make sure not to respawn a not-hidden NPC.
if (!npc.getAutoHidden().contains(uuid)) {
@ -68,8 +67,10 @@ public class ChunkListener implements Listener {
}
Player player = Bukkit.getPlayer(uuid);
if (player == null)
continue; // Couldn't find the player, so skip.
if (!npcChunk.getWorld().equals(player.getWorld())) {
if (!Objects.equals(npc.getWorld(), player.getWorld())) {
continue; // Player and NPC are not in the same world.
}
@ -84,5 +85,16 @@ public class ChunkListener implements Listener {
}
}
}
private static int getChunkCoordinate(int coordinate) {
return coordinate >> 4;
}
// Using Location#getChunk will load the chunk, which is a pretty hefty task, so we'll want to avoid it.
// Using Location#getChunk would effectively mean we'd load every chunk an NPC is located in when any chunk is unloaded.
private static boolean isSameChunk(Location loc, Chunk chunk) {
return getChunkCoordinate(loc.getBlockX()) == chunk.getX()
&& getChunkCoordinate(loc.getBlockZ()) == chunk.getZ();
}
}

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@ -11,10 +11,12 @@ import net.jitse.npclib.api.events.NPCInteractEvent;
import net.jitse.npclib.internal.NPCManager;
import net.jitse.npclib.internal.SimpleNPC;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
@ -48,32 +50,64 @@ public class PacketListener {
}
private boolean handleInteractPacket(Player player, Object packet) {
if (packetPlayInUseEntityClazz.isInstance(packet)) {
SimpleNPC npc = NPCManager.getAllNPCs().stream().filter(
check -> check.isShown(player) && check.getEntityId() == (int) entityIdField.get(packet))
.findFirst().orElse(null);
if (!packetPlayInUseEntityClazz.isInstance(packet))
return true; // We aren't handling the packet.
SimpleNPC npc = null;
int packetEntityId = (int) entityIdField.get(packet);
// Not using streams here is an intentional choice.
// Packet listeners is one of the few places where it is important to write optimized code.
// Lambdas (And the stream api) create a massive amount of objects, especially if it isn't a static lambda.
// So, we're avoiding them here.
// ~ Kneesnap, 9 / 20 / 2019.
for (SimpleNPC testNPC : NPCManager.getAllNPCs()) {
if (testNPC.isShown(player) && testNPC.getEntityId() == packetEntityId) {
npc = testNPC;
break;
}
}
if (npc == null) {
// Default player, not doing magic with the packet.
return true;
}
if (delay.contains(player.getUniqueId())) {
if (delay.contains(player.getUniqueId())) { // There is an active delay.
return false;
}
NPCInteractEvent.ClickType clickType = actionField.get(packet).toString().equals("ATTACK")
? NPCInteractEvent.ClickType.LEFT_CLICK : NPCInteractEvent.ClickType.RIGHT_CLICK;
Bukkit.getScheduler().runTask(plugin, () ->
Bukkit.getPluginManager().callEvent(new NPCInteractEvent(player, clickType, npc)));
UUID uuid = player.getUniqueId();
delay.add(uuid);
Bukkit.getScheduler().runTask(plugin, () -> delay.remove(uuid));
delay.add(player.getUniqueId());
Bukkit.getScheduler().runTask(plugin, new TaskCallNpcInteractEvent(new NPCInteractEvent(player, clickType, npc), this));
return false;
}
return true;
// This would be a non-static lambda, and its usage matters, so we'll make it a full class.
private static final class TaskCallNpcInteractEvent implements Runnable {
private NPCInteractEvent eventToCall;
private PacketListener listener;
private static Location playerLocation = new Location(null, 0, 0, 0);
TaskCallNpcInteractEvent(NPCInteractEvent eventToCall, PacketListener listener) {
this.eventToCall = eventToCall;
this.listener = listener;
}
@Override
public void run() {
Player player = eventToCall.getWhoClicked();
this.listener.delay.remove(player.getUniqueId()); // Remove the NPC from the interact cooldown.
if (!Objects.equals(player.getWorld(), eventToCall.getNPC().getWorld()))
return; // If the NPC and player are not in the same world, abort!
double distance = player.getLocation(playerLocation).distanceSquared(eventToCall.getNPC().getLocation());
if (distance <= 64) // Only handle the interaction if the player is within interaction range. This way, hacked clients can't interact with NPCs that they shouldn't be able to interact with.
Bukkit.getPluginManager().callEvent(this.eventToCall);
}
}
}

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@ -8,14 +8,13 @@ import net.jitse.npclib.NPCLib;
import net.jitse.npclib.internal.NPCManager;
import net.jitse.npclib.internal.SimpleNPC;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerChangedWorldEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.player.*;
/**
* @author Jitse Boonstra
@ -30,13 +29,17 @@ public class PlayerListener implements Listener {
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
Player player = event.getPlayer();
for (SimpleNPC npc : NPCManager.getAllNPCs()) {
npc.getAutoHidden().remove(player.getUniqueId());
// Don't need to use NPC#hide since the entity is not registered in the NMS server.
npc.getShown().remove(player.getUniqueId());
onPlayerLeave(event.getPlayer());
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerKick(PlayerKickEvent event) {
onPlayerLeave(event.getPlayer());
}
private void onPlayerLeave(Player player) {
for (SimpleNPC npc : NPCManager.getAllNPCs())
npc.onLogout(player);
}
@EventHandler
@ -46,10 +49,10 @@ public class PlayerListener implements Listener {
// The PlayerTeleportEvent is call, and will handle visibility in the new world.
for (SimpleNPC npc : NPCManager.getAllNPCs()) {
if (npc.getLocation().getWorld().equals(from)) {
if (npc.getWorld().equals(from)) {
if (!npc.getAutoHidden().contains(player.getUniqueId())) {
npc.getAutoHidden().add(player.getUniqueId());
npc.hide(player, true, false);
npc.hide(player, true);
}
}
}
@ -57,7 +60,12 @@ public class PlayerListener implements Listener {
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
handleMove(event.getPlayer());
Location from = event.getFrom();
Location to = event.getTo();
if (to == null || (from.getBlockX() != to.getBlockX()
|| from.getBlockY() != to.getBlockY()
|| from.getBlockZ() != to.getBlockZ()))
handleMove(event.getPlayer()); // Verify the player changed which block they are on. Since PlayerMoveEvent is one of the most called events, this is worth it.
}
@EventHandler
@ -72,7 +80,7 @@ public class PlayerListener implements Listener {
continue; // NPC was never supposed to be shown to the player.
}
if (!npc.getLocation().getWorld().equals(world)) {
if (!npc.getWorld().equals(world)) {
continue; // NPC is not in the same world.
}
@ -80,8 +88,9 @@ public class PlayerListener implements Listener {
// This will cause issues otherwise (e.g. custom skin disappearing).
double hideDistance = instance.getAutoHideDistance();
double distanceSquared = player.getLocation().distanceSquared(npc.getLocation());
boolean inRange = distanceSquared <= (Math.pow(hideDistance, 2))
&& distanceSquared <= (Math.pow(Bukkit.getViewDistance() << 4, 2));
int tempRange = Bukkit.getViewDistance() << 4;
boolean inRange = distanceSquared <= (hideDistance * hideDistance) && distanceSquared <= (tempRange * tempRange); // Avoids Math.pow due to how intensive it is. Could make a static utility function for it.
if (npc.getAutoHidden().contains(player.getUniqueId())) {
// Check if the player and NPC are within the range to sendShowPackets it again.
if (inRange) {
@ -92,7 +101,7 @@ public class PlayerListener implements Listener {
// Check if the player and NPC are out of range to sendHidePackets it.
if (!inRange) {
npc.getAutoHidden().add(player.getUniqueId());
npc.hide(player, true, true);
npc.hide(player, true);
}
}
}

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@ -17,7 +17,10 @@ import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_10_R1.entity.CraftPlayer;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* @author Jitse Boonstra
@ -26,10 +29,11 @@ public class NPC_v1_10_R1 extends SimpleNPC {
private Hologram hologram;
private PacketPlayOutNamedEntitySpawn packetPlayOutNamedEntitySpawn;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister, packetPlayOutScoreboardTeamUnregister;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister;
private PacketPlayOutPlayerInfo packetPlayOutPlayerInfoAdd, packetPlayOutPlayerInfoRemove;
private PacketPlayOutEntityHeadRotation packetPlayOutEntityHeadRotation;
private PacketPlayOutEntityDestroy packetPlayOutEntityDestroy;
private Set<UUID> hasTeamRegistered = new HashSet<>();
public NPC_v1_10_R1(NPCLib instance, List<String> lines) {
super(instance, lines);
@ -60,17 +64,19 @@ public class NPC_v1_10_R1 extends SimpleNPC {
// Packet for destroying the NPC:
this.packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(entityId); // First packet to send.
}
// Second packet to send is "packetPlayOutPlayerInfoRemove".
this.packetPlayOutScoreboardTeamUnregister = new PacketPlayOutScoreboardTeamWrapper()
.createUnregisterTeam(name); // Third packet to send.
@Override
public void onLogout(Player player) {
super.onLogout(player);
hasTeamRegistered.remove(player.getUniqueId());
}
@Override
public void sendShowPackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
if (hasTeamRegistered.add(player.getUniqueId()))
playerConnection.sendPacket(packetPlayOutScoreboardTeamRegister);
playerConnection.sendPacket(packetPlayOutPlayerInfoAdd);
playerConnection.sendPacket(packetPlayOutNamedEntitySpawn);
@ -84,20 +90,11 @@ public class NPC_v1_10_R1 extends SimpleNPC {
}
@Override
public void sendHidePackets(Player player, boolean scheduler) {
public void sendHidePackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
playerConnection.sendPacket(packetPlayOutEntityDestroy);
playerConnection.sendPacket(packetPlayOutPlayerInfoRemove);
hologram.destroy(player);
if (scheduler) {
// Sending this a bit later so the player doesn't see the name (for that split second).
Bukkit.getScheduler().runTaskLater(instance.getPlugin(), () ->
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister), 5);
} else {
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister);
}
}
}

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@ -17,7 +17,10 @@ import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_11_R1.entity.CraftPlayer;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* @author Jitse Boonstra
@ -26,10 +29,11 @@ public class NPC_v1_11_R1 extends SimpleNPC {
private Hologram hologram;
private PacketPlayOutNamedEntitySpawn packetPlayOutNamedEntitySpawn;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister, packetPlayOutScoreboardTeamUnregister;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister;
private PacketPlayOutPlayerInfo packetPlayOutPlayerInfoAdd, packetPlayOutPlayerInfoRemove;
private PacketPlayOutEntityHeadRotation packetPlayOutEntityHeadRotation;
private PacketPlayOutEntityDestroy packetPlayOutEntityDestroy;
private Set<UUID> hasTeamRegistered = new HashSet<>();
public NPC_v1_11_R1(NPCLib instance, List<String> lines) {
super(instance, lines);
@ -60,17 +64,19 @@ public class NPC_v1_11_R1 extends SimpleNPC {
// Packet for destroying the NPC:
this.packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(entityId); // First packet to send.
}
// Second packet to send is "packetPlayOutPlayerInfoRemove".
this.packetPlayOutScoreboardTeamUnregister = new PacketPlayOutScoreboardTeamWrapper()
.createUnregisterTeam(name); // Third packet to send.
@Override
public void onLogout(Player player) {
super.onLogout(player);
hasTeamRegistered.remove(player.getUniqueId());
}
@Override
public void sendShowPackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
if (hasTeamRegistered.add(player.getUniqueId()))
playerConnection.sendPacket(packetPlayOutScoreboardTeamRegister);
playerConnection.sendPacket(packetPlayOutPlayerInfoAdd);
playerConnection.sendPacket(packetPlayOutNamedEntitySpawn);
@ -84,20 +90,11 @@ public class NPC_v1_11_R1 extends SimpleNPC {
}
@Override
public void sendHidePackets(Player player, boolean scheduler) {
public void sendHidePackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
playerConnection.sendPacket(packetPlayOutEntityDestroy);
playerConnection.sendPacket(packetPlayOutPlayerInfoRemove);
hologram.destroy(player);
if (scheduler) {
// Sending this a bit later so the player doesn't see the name (for that split second).
Bukkit.getScheduler().runTaskLater(instance.getPlugin(), () ->
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister), 5);
} else {
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister);
}
}
}

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@ -17,19 +17,22 @@ import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_12_R1.entity.CraftPlayer;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* @author Jitse Boonstra
*/
public class NPC_v1_12_R1 extends SimpleNPC {
private Hologram hologram;
private PacketPlayOutNamedEntitySpawn packetPlayOutNamedEntitySpawn;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister, packetPlayOutScoreboardTeamUnregister;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister;
private PacketPlayOutPlayerInfo packetPlayOutPlayerInfoAdd, packetPlayOutPlayerInfoRemove;
private PacketPlayOutEntityHeadRotation packetPlayOutEntityHeadRotation;
private PacketPlayOutEntityDestroy packetPlayOutEntityDestroy;
private Set<UUID> hasTeamRegistered = new HashSet<>();
public NPC_v1_12_R1(NPCLib instance, List<String> lines) {
super(instance, lines);
@ -60,17 +63,19 @@ public class NPC_v1_12_R1 extends SimpleNPC {
// Packet for destroying the NPC:
this.packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(entityId); // First packet to send.
}
// Second packet to send is "packetPlayOutPlayerInfoRemove".
this.packetPlayOutScoreboardTeamUnregister = new PacketPlayOutScoreboardTeamWrapper()
.createUnregisterTeam(name); // Third packet to send.
@Override
public void onLogout(Player player) {
super.onLogout(player);
hasTeamRegistered.remove(player.getUniqueId());
}
@Override
public void sendShowPackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
if (hasTeamRegistered.add(player.getUniqueId()))
playerConnection.sendPacket(packetPlayOutScoreboardTeamRegister);
playerConnection.sendPacket(packetPlayOutPlayerInfoAdd);
playerConnection.sendPacket(packetPlayOutNamedEntitySpawn);
@ -83,20 +88,11 @@ public class NPC_v1_12_R1 extends SimpleNPC {
}
@Override
public void sendHidePackets(Player player, boolean scheduler) {
public void sendHidePackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
playerConnection.sendPacket(packetPlayOutEntityDestroy);
playerConnection.sendPacket(packetPlayOutPlayerInfoRemove);
hologram.destroy(player);
if (scheduler) {
// Sending this a bit later so the player doesn't see the name (for that split second).
Bukkit.getScheduler().runTaskLater(instance.getPlugin(), () ->
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister), 5);
} else {
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister);
}
}
}

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@ -17,7 +17,10 @@ import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_13_R1.entity.CraftPlayer;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* @author Jitse Boonstra
@ -26,10 +29,11 @@ public class NPC_v1_13_R1 extends SimpleNPC {
private Hologram hologram;
private PacketPlayOutNamedEntitySpawn packetPlayOutNamedEntitySpawn;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister, packetPlayOutScoreboardTeamUnregister;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister;
private PacketPlayOutPlayerInfo packetPlayOutPlayerInfoAdd, packetPlayOutPlayerInfoRemove;
private PacketPlayOutEntityHeadRotation packetPlayOutEntityHeadRotation;
private PacketPlayOutEntityDestroy packetPlayOutEntityDestroy;
private Set<UUID> hasTeamRegistered = new HashSet<>();
public NPC_v1_13_R1(NPCLib instance, List<String> lines) {
super(instance, lines);
@ -60,17 +64,19 @@ public class NPC_v1_13_R1 extends SimpleNPC {
// Packet for destroying the NPC:
this.packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(entityId); // First packet to send.
}
// Second packet to send is "packetPlayOutPlayerInfoRemove".
this.packetPlayOutScoreboardTeamUnregister = new PacketPlayOutScoreboardTeamWrapper()
.createUnregisterTeam(name); // Third packet to send.
@Override
public void onLogout(Player player) {
super.onLogout(player);
hasTeamRegistered.remove(player.getUniqueId());
}
@Override
public void sendShowPackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
if (hasTeamRegistered.add(player.getUniqueId()))
playerConnection.sendPacket(packetPlayOutScoreboardTeamRegister);
playerConnection.sendPacket(packetPlayOutPlayerInfoAdd);
playerConnection.sendPacket(packetPlayOutNamedEntitySpawn);
@ -78,26 +84,16 @@ public class NPC_v1_13_R1 extends SimpleNPC {
hologram.spawn(player);
Bukkit.getScheduler().runTaskLater(instance.getPlugin(), () ->
playerConnection.sendPacket(packetPlayOutPlayerInfoRemove), 50);
}
@Override
public void sendHidePackets(Player player, boolean scheduler) {
public void sendHidePackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
playerConnection.sendPacket(packetPlayOutEntityDestroy);
playerConnection.sendPacket(packetPlayOutPlayerInfoRemove);
hologram.destroy(player);
if (scheduler) {
// Sending this a bit later so the player doesn't see the name (for that split second).
Bukkit.getScheduler().runTaskLater(instance.getPlugin(), () ->
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister), 5);
} else {
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister);
}
}
}

View File

@ -17,7 +17,10 @@ import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_13_R2.entity.CraftPlayer;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* @author Jitse Boonstra
@ -26,10 +29,11 @@ public class NPC_v1_13_R2 extends SimpleNPC {
private Hologram hologram;
private PacketPlayOutNamedEntitySpawn packetPlayOutNamedEntitySpawn;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister, packetPlayOutScoreboardTeamUnregister;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister;
private PacketPlayOutPlayerInfo packetPlayOutPlayerInfoAdd, packetPlayOutPlayerInfoRemove;
private PacketPlayOutEntityHeadRotation packetPlayOutEntityHeadRotation;
private PacketPlayOutEntityDestroy packetPlayOutEntityDestroy;
private Set<UUID> hasTeamRegistered = new HashSet<>();
public NPC_v1_13_R2(NPCLib instance, List<String> lines) {
super(instance, lines);
@ -60,17 +64,19 @@ public class NPC_v1_13_R2 extends SimpleNPC {
// Packet for destroying the NPC:
this.packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(entityId); // First packet to send.
}
// Second packet to send is "packetPlayOutPlayerInfoRemove".
this.packetPlayOutScoreboardTeamUnregister = new PacketPlayOutScoreboardTeamWrapper()
.createUnregisterTeam(name); // Third packet to send.
@Override
public void onLogout(Player player) {
super.onLogout(player);
hasTeamRegistered.remove(player.getUniqueId());
}
@Override
public void sendShowPackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
if (hasTeamRegistered.add(player.getUniqueId()))
playerConnection.sendPacket(packetPlayOutScoreboardTeamRegister);
playerConnection.sendPacket(packetPlayOutPlayerInfoAdd);
playerConnection.sendPacket(packetPlayOutNamedEntitySpawn);
@ -84,20 +90,11 @@ public class NPC_v1_13_R2 extends SimpleNPC {
}
@Override
public void sendHidePackets(Player player, boolean scheduler) {
public void sendHidePackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
playerConnection.sendPacket(packetPlayOutEntityDestroy);
playerConnection.sendPacket(packetPlayOutPlayerInfoRemove);
hologram.destroy(player);
if (scheduler) {
// Sending this a bit later so the player doesn't see the name (for that split second).
Bukkit.getScheduler().runTaskLater(instance.getPlugin(), () ->
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister), 5);
} else {
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister);
}
}
}

View File

@ -13,7 +13,10 @@ import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_14_R1.entity.CraftPlayer;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* @author Jitse Boonstra
@ -22,10 +25,11 @@ public class NPC_v1_14_R1 extends SimpleNPC {
private Hologram hologram;
private PacketPlayOutNamedEntitySpawn packetPlayOutNamedEntitySpawn;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister, packetPlayOutScoreboardTeamUnregister;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister;
private PacketPlayOutPlayerInfo packetPlayOutPlayerInfoAdd, packetPlayOutPlayerInfoRemove;
private PacketPlayOutEntityHeadRotation packetPlayOutEntityHeadRotation;
private PacketPlayOutEntityDestroy packetPlayOutEntityDestroy;
private Set<UUID> hasTeamRegistered = new HashSet<>();
public NPC_v1_14_R1(NPCLib instance, List<String> lines) {
super(instance, lines);
@ -56,17 +60,19 @@ public class NPC_v1_14_R1 extends SimpleNPC {
// Packet for destroying the NPC:
this.packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(entityId); // First packet to send.
}
// Second packet to send is "packetPlayOutPlayerInfoRemove".
this.packetPlayOutScoreboardTeamUnregister = new PacketPlayOutScoreboardTeamWrapper()
.createUnregisterTeam(name); // Third packet to send.
@Override
public void onLogout(Player player) {
super.onLogout(player);
hasTeamRegistered.remove(player.getUniqueId());
}
@Override
public void sendShowPackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
if (hasTeamRegistered.add(player.getUniqueId()))
playerConnection.sendPacket(packetPlayOutScoreboardTeamRegister);
playerConnection.sendPacket(packetPlayOutPlayerInfoAdd);
playerConnection.sendPacket(packetPlayOutNamedEntitySpawn);
@ -80,20 +86,11 @@ public class NPC_v1_14_R1 extends SimpleNPC {
}
@Override
public void sendHidePackets(Player player, boolean scheduler) {
public void sendHidePackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
playerConnection.sendPacket(packetPlayOutEntityDestroy);
playerConnection.sendPacket(packetPlayOutPlayerInfoRemove);
hologram.destroy(player);
if (scheduler) {
// Sending this a bit later so the player doesn't see the name (for that split second).
Bukkit.getScheduler().runTaskLater(instance.getPlugin(), () ->
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister), 5);
} else {
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister);
}
}
}

View File

@ -17,7 +17,10 @@ import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_8_R1.entity.CraftPlayer;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* @author Jitse Boonstra
@ -26,10 +29,11 @@ public class NPC_v1_8_R1 extends SimpleNPC {
private Hologram hologram;
private PacketPlayOutNamedEntitySpawn packetPlayOutNamedEntitySpawn;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister, packetPlayOutScoreboardTeamUnregister;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister;
private PacketPlayOutPlayerInfo packetPlayOutPlayerInfoAdd, packetPlayOutPlayerInfoRemove;
private PacketPlayOutEntityHeadRotation packetPlayOutEntityHeadRotation;
private PacketPlayOutEntityDestroy packetPlayOutEntityDestroy;
private Set<UUID> hasTeamRegistered = new HashSet<>();
public NPC_v1_8_R1(NPCLib instance, List<String> lines) {
super(instance, lines);
@ -60,17 +64,19 @@ public class NPC_v1_8_R1 extends SimpleNPC {
// Packet for destroying the NPC:
this.packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(entityId); // First packet to send.
}
// Second packet to send is "packetPlayOutPlayerInfoRemove".
this.packetPlayOutScoreboardTeamUnregister = new PacketPlayOutScoreboardTeamWrapper()
.createUnregisterTeam(name); // Third packet to send.
@Override
public void onLogout(Player player) {
super.onLogout(player);
hasTeamRegistered.remove(player.getUniqueId());
}
@Override
public void sendShowPackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
if (hasTeamRegistered.add(player.getUniqueId()))
playerConnection.sendPacket(packetPlayOutScoreboardTeamRegister);
playerConnection.sendPacket(packetPlayOutPlayerInfoAdd);
playerConnection.sendPacket(packetPlayOutNamedEntitySpawn);
@ -83,20 +89,12 @@ public class NPC_v1_8_R1 extends SimpleNPC {
}
@Override
public void sendHidePackets(Player player, boolean scheduler) {
public void sendHidePackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
playerConnection.sendPacket(packetPlayOutEntityDestroy);
playerConnection.sendPacket(packetPlayOutPlayerInfoRemove);
hologram.destroy(player);
if (scheduler) {
// Sending this a bit later so the player doesn't see the name (for that split second).
Bukkit.getScheduler().runTaskLater(instance.getPlugin(), () ->
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister), 5);
} else {
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister);
}
}
}

View File

@ -17,7 +17,10 @@ import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_8_R2.entity.CraftPlayer;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* @author Jitse Boonstra
@ -26,10 +29,11 @@ public class NPC_v1_8_R2 extends SimpleNPC {
private Hologram hologram;
private PacketPlayOutNamedEntitySpawn packetPlayOutNamedEntitySpawn;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister, packetPlayOutScoreboardTeamUnregister;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister;
private PacketPlayOutPlayerInfo packetPlayOutPlayerInfoAdd, packetPlayOutPlayerInfoRemove;
private PacketPlayOutEntityHeadRotation packetPlayOutEntityHeadRotation;
private PacketPlayOutEntityDestroy packetPlayOutEntityDestroy;
private Set<UUID> hasTeamRegistered = new HashSet<>();
public NPC_v1_8_R2(NPCLib instance, List<String> lines) {
super(instance, lines);
@ -60,17 +64,19 @@ public class NPC_v1_8_R2 extends SimpleNPC {
// Packet for destroying the NPC:
this.packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(entityId); // First packet to send.
}
// Second packet to send is "packetPlayOutPlayerInfoRemove".
this.packetPlayOutScoreboardTeamUnregister = new PacketPlayOutScoreboardTeamWrapper()
.createUnregisterTeam(name); // Third packet to send.
@Override
public void onLogout(Player player) {
super.onLogout(player);
hasTeamRegistered.remove(player.getUniqueId());
}
@Override
public void sendShowPackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
if (hasTeamRegistered.add(player.getUniqueId()))
playerConnection.sendPacket(packetPlayOutScoreboardTeamRegister);
playerConnection.sendPacket(packetPlayOutPlayerInfoAdd);
playerConnection.sendPacket(packetPlayOutNamedEntitySpawn);
@ -83,20 +89,11 @@ public class NPC_v1_8_R2 extends SimpleNPC {
}
@Override
public void sendHidePackets(Player player, boolean scheduler) {
public void sendHidePackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
playerConnection.sendPacket(packetPlayOutEntityDestroy);
playerConnection.sendPacket(packetPlayOutPlayerInfoRemove);
hologram.destroy(player);
if (scheduler) {
// Sending this a bit later so the player doesn't see the name (for that split second).
Bukkit.getScheduler().runTaskLater(instance.getPlugin(), () ->
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister), 5);
} else {
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister);
}
}
}

View File

@ -17,7 +17,10 @@ import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_8_R3.entity.CraftPlayer;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* @author Jitse Boonstra
@ -26,10 +29,11 @@ public class NPC_v1_8_R3 extends SimpleNPC {
private Hologram hologram;
private PacketPlayOutNamedEntitySpawn packetPlayOutNamedEntitySpawn;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister, packetPlayOutScoreboardTeamUnregister;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister;
private PacketPlayOutPlayerInfo packetPlayOutPlayerInfoAdd, packetPlayOutPlayerInfoRemove;
private PacketPlayOutEntityHeadRotation packetPlayOutEntityHeadRotation;
private PacketPlayOutEntityDestroy packetPlayOutEntityDestroy;
private Set<UUID> hasTeamRegistered = new HashSet<>();
public NPC_v1_8_R3(NPCLib instance, List<String> lines) {
super(instance, lines);
@ -60,17 +64,19 @@ public class NPC_v1_8_R3 extends SimpleNPC {
// Packet for destroying the NPC:
this.packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(entityId); // First packet to send.
}
// Second packet to send is "packetPlayOutPlayerInfoRemove".
this.packetPlayOutScoreboardTeamUnregister = new PacketPlayOutScoreboardTeamWrapper()
.createUnregisterTeam(name); // Third packet to send.
@Override
public void onLogout(Player player) {
super.onLogout(player);
hasTeamRegistered.remove(player.getUniqueId());
}
@Override
public void sendShowPackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
if (hasTeamRegistered.add(player.getUniqueId()))
playerConnection.sendPacket(packetPlayOutScoreboardTeamRegister);
playerConnection.sendPacket(packetPlayOutPlayerInfoAdd);
playerConnection.sendPacket(packetPlayOutNamedEntitySpawn);
@ -84,20 +90,11 @@ public class NPC_v1_8_R3 extends SimpleNPC {
}
@Override
public void sendHidePackets(Player player, boolean scheduler) {
public void sendHidePackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
playerConnection.sendPacket(packetPlayOutEntityDestroy);
playerConnection.sendPacket(packetPlayOutPlayerInfoRemove);
hologram.destroy(player);
if (scheduler) {
// Sending this a bit later so the player doesn't see the name (for that split second).
Bukkit.getScheduler().runTaskLater(instance.getPlugin(), () ->
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister), 5);
} else {
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister);
}
}
}

View File

@ -17,7 +17,10 @@ import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_9_R1.entity.CraftPlayer;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* @author Jitse Boonstra
@ -26,10 +29,11 @@ public class NPC_v1_9_R1 extends SimpleNPC {
private Hologram hologram;
private PacketPlayOutNamedEntitySpawn packetPlayOutNamedEntitySpawn;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister, packetPlayOutScoreboardTeamUnregister;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister;
private PacketPlayOutPlayerInfo packetPlayOutPlayerInfoAdd, packetPlayOutPlayerInfoRemove;
private PacketPlayOutEntityHeadRotation packetPlayOutEntityHeadRotation;
private PacketPlayOutEntityDestroy packetPlayOutEntityDestroy;
private Set<UUID> hasTeamRegistered = new HashSet<>();
public NPC_v1_9_R1(NPCLib instance, List<String> lines) {
super(instance, lines);
@ -60,17 +64,19 @@ public class NPC_v1_9_R1 extends SimpleNPC {
// Packet for destroying the NPC:
this.packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(entityId); // First packet to send.
}
// Second packet to send is "packetPlayOutPlayerInfoRemove".
this.packetPlayOutScoreboardTeamUnregister = new PacketPlayOutScoreboardTeamWrapper()
.createUnregisterTeam(name); // Third packet to send.
@Override
public void onLogout(Player player) {
super.onLogout(player);
hasTeamRegistered.remove(player.getUniqueId());
}
@Override
public void sendShowPackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
if (hasTeamRegistered.add(player.getUniqueId()))
playerConnection.sendPacket(packetPlayOutScoreboardTeamRegister);
playerConnection.sendPacket(packetPlayOutPlayerInfoAdd);
playerConnection.sendPacket(packetPlayOutNamedEntitySpawn);
@ -78,26 +84,16 @@ public class NPC_v1_9_R1 extends SimpleNPC {
hologram.spawn(player);
Bukkit.getScheduler().runTaskLater(instance.getPlugin(), () ->
playerConnection.sendPacket(packetPlayOutPlayerInfoRemove), 50);
}
@Override
public void sendHidePackets(Player player, boolean scheduler) {
public void sendHidePackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
playerConnection.sendPacket(packetPlayOutEntityDestroy);
playerConnection.sendPacket(packetPlayOutPlayerInfoRemove);
hologram.destroy(player);
if (scheduler) {
// Sending this a bit later so the player doesn't see the name (for that split second).
Bukkit.getScheduler().runTaskLater(instance.getPlugin(), () ->
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister), 5);
} else {
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister);
}
}
}

View File

@ -17,7 +17,10 @@ import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_9_R2.entity.CraftPlayer;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* @author Jitse Boonstra
@ -26,10 +29,11 @@ public class NPC_v1_9_R2 extends SimpleNPC {
private Hologram hologram;
private PacketPlayOutNamedEntitySpawn packetPlayOutNamedEntitySpawn;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister, packetPlayOutScoreboardTeamUnregister;
private PacketPlayOutScoreboardTeam packetPlayOutScoreboardTeamRegister;
private PacketPlayOutPlayerInfo packetPlayOutPlayerInfoAdd, packetPlayOutPlayerInfoRemove;
private PacketPlayOutEntityHeadRotation packetPlayOutEntityHeadRotation;
private PacketPlayOutEntityDestroy packetPlayOutEntityDestroy;
private Set<UUID> hasTeamRegistered = new HashSet<>();
public NPC_v1_9_R2(NPCLib instance, List<String> lines) {
super(instance, lines);
@ -60,17 +64,19 @@ public class NPC_v1_9_R2 extends SimpleNPC {
// Packet for destroying the NPC:
this.packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(entityId); // First packet to send.
}
// Second packet to send is "packetPlayOutPlayerInfoRemove".
this.packetPlayOutScoreboardTeamUnregister = new PacketPlayOutScoreboardTeamWrapper()
.createUnregisterTeam(name); // Third packet to send.
@Override
public void onLogout(Player player) {
super.onLogout(player);
hasTeamRegistered.remove(player.getUniqueId());
}
@Override
public void sendShowPackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
if (hasTeamRegistered.add(player.getUniqueId()))
playerConnection.sendPacket(packetPlayOutScoreboardTeamRegister);
playerConnection.sendPacket(packetPlayOutPlayerInfoAdd);
playerConnection.sendPacket(packetPlayOutNamedEntitySpawn);
@ -84,20 +90,11 @@ public class NPC_v1_9_R2 extends SimpleNPC {
}
@Override
public void sendHidePackets(Player player, boolean scheduler) {
public void sendHidePackets(Player player) {
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
playerConnection.sendPacket(packetPlayOutEntityDestroy);
playerConnection.sendPacket(packetPlayOutPlayerInfoRemove);
hologram.destroy(player);
if (scheduler) {
// Sending this a bit later so the player doesn't see the name (for that split second).
Bukkit.getScheduler().runTaskLater(instance.getPlugin(), () ->
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister), 5);
} else {
playerConnection.sendPacket(packetPlayOutScoreboardTeamUnregister);
}
}
}