NPCLib/plugin/src/main/java/net/jitse/npclib/plugin/NPCLibPlugin.java

86 lines
2.6 KiB
Java

/*
* Copyright (c) 2018 Jitse Boonstra
*/
package net.jitse.npclib.plugin;
import net.jitse.npclib.NPCLib;
import net.jitse.npclib.api.NPC;
import net.jitse.npclib.plugin.listeners.NPCListener;
import net.jitse.npclib.skin.MineSkinFetcher;
import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.Arrays;
/**
* @author Jitse Boonstra
*/
public class NPCLibPlugin extends JavaPlugin implements Listener {
private NPCLib npcLib;
private NPC npc;
@Override
public void onEnable() {
this.npcLib = new NPCLib(this);
getServer().getConsoleSender().sendMessage(ChatColor.BLUE + "[NPCLib] " + ChatColor.WHITE + "plugin enabled.");
getServer().getConsoleSender().sendMessage(ChatColor.BLUE + "[NPCLib] " +
ChatColor.GRAY + "This is a test plugin usually used for development reasons. " +
"You can spawn NPCs by pressing [shift] in game.");
getServer().getPluginManager().registerEvents(this, this);
getServer().getPluginManager().registerEvents(new NPCListener(), this);
}
@Override
public void onDisable() {
if (npc != null) {
npc.destroy(false);
}
getServer().getConsoleSender().sendMessage(ChatColor.BLUE + "[NPCLib] " + ChatColor.WHITE + "plugin disabled.");
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
if (npc != null) {
npc.show(event.getPlayer());
}
}
@EventHandler
public void onPlayerShift(PlayerToggleSneakEvent event) {
if (event.isSneaking()) {
return;
}
if (npc != null) {
if (npc.isActuallyShown(event.getPlayer())) {
npc.hide(event.getPlayer());
} else {
npc.show(event.getPlayer());
}
} else {
MineSkinFetcher.fetchSkinFromIdAsync(168841, skin -> {
npc = npcLib.createNPC(skin, Arrays.asList(
ChatColor.BOLD + "NPC Library", "",
"Create your own", "non-player characters",
"with the simplistic", "API of NPCLib!"
));
npc.create(event.getPlayer().getLocation());
for (Player player : getServer().getOnlinePlayers()) {
npc.show(player);
}
});
}
}
}