89 lines
2.9 KiB
Java
Executable File
89 lines
2.9 KiB
Java
Executable File
/*
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* Copyright (c) 2018 Jitse Boonstra
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*/
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package net.jitse.npclib.listeners;
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import net.jitse.npclib.NPCLib;
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import net.jitse.npclib.internal.NPCBase;
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import net.jitse.npclib.internal.NPCManager;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.*;
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import org.bukkit.scheduler.BukkitRunnable;
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/**
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* @author Jitse Boonstra
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*/
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public class PlayerListener extends HandleMoveBase implements Listener {
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private final NPCLib instance;
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public PlayerListener(NPCLib instance) {
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this.instance = instance;
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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for (NPCBase npc : NPCManager.getAllNPCs())
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npc.onLogout(event.getPlayer());
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}
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@EventHandler
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public void onPlayerDeath(PlayerDeathEvent event) {
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// Need to auto hide the NPCs from the player, or else the system will think they can see the NPC on respawn.
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Player player = event.getEntity();
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for (NPCBase npc : NPCManager.getAllNPCs()) {
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if (npc.isShown(player) && npc.getWorld().equals(player.getWorld())) {
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npc.hide(player, true);
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}
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}
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}
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@EventHandler
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public void onPlayerRespawn(PlayerRespawnEvent event) {
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// If the player dies in the server spawn world, the world change event isn't called (nor is the PlayerTeleportEvent).
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Player player = event.getPlayer();
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Location respawn = event.getRespawnLocation();
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if (respawn.getWorld() != null && respawn.getWorld().equals(player.getWorld())) {
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// Waiting until the player is moved to the new location or else it'll mess things up.
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// I.e. if the player is at great distance from the NPC spawning, they won't be able to see it.
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new BukkitRunnable() {
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@Override
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public void run() {
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if (!player.isOnline()) {
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this.cancel();
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return;
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}
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if (player.getLocation().equals(respawn)) {
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handleMove(player);
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this.cancel();
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}
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}
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}.runTaskTimer(instance.getPlugin(), 0L, 1L);
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}
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}
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@EventHandler
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public void onPlayerChangedWorld(PlayerChangedWorldEvent event) {
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Player player = event.getPlayer();
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World from = event.getFrom();
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// The PlayerTeleportEvent is called, and will handle visibility in the new world.
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for (NPCBase npc : NPCManager.getAllNPCs()) {
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if (npc.isShown(player) && npc.getWorld().equals(from)) {
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npc.hide(player, true);
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}
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}
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}
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@EventHandler
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public void onPlayerTeleport(PlayerTeleportEvent event) {
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handleMove(event.getPlayer());
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}
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}
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