Gatt
4da537e978
potential feature for per-player hologram names
2020-07-16 18:14:23 +10:00
MCMDEV
919cfa5e5e
Added Animations
2020-07-14 15:13:26 +02:00
Jitse Boonstra
b5e69e9126
Fix for #80 , added API usage for NPC#getUniqueId
2020-04-26 17:35:41 +02:00
Jitse Boonstra
95e9cd5f27
For version 2.7-SNAPSHOT.
2020-04-26 12:09:58 +02:00
Jitse Boonstra
b6262b714f
Refactored method naming
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Changed NPC#getUUID to more appropriate NPC#getUniqueId
2020-04-23 18:51:21 +02:00
Freddi
6d57bf8168
Update NPCBase.java
2020-04-22 05:12:19 +02:00
Jitse Boonstra
4024312706
Some work to solve #70
2020-04-18 10:16:42 +02:00
Emmanuel Lampe
f587cc6cfa
Fixed labymod emote
2020-04-13 12:38:35 +02:00
Jitse Boonstra
33a8615aad
Added support for LabyMod EmoteAPI.
2020-04-12 17:01:18 +02:00
MrMicky
fbf4b46858
Cleanup some code (fix warns, fix NPE, remove duplicates)
2020-02-19 14:57:07 +01:00
A248
47d3417606
Updated NPCBase to with NPC#getState(NPCState)
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Implemented net.jitse.npclib.api.NPC#getState(NPCState) to return a boolean indicating whether a state is toggled or not.
2019-10-31 20:14:46 -04:00
A248
b97361516c
Make NPCBase.java compliant with updated NPC.java
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Makes NPCBase compliant with net.jitse.npclib.api.NPC.
Implements NPC#getText() to return List<String> and NPC#getSlot(NPCSlot slot) to return ItemStack.
2019-10-31 19:57:04 -04:00
Jitse Boonstra
5650cbd1e2
For 2.3-SNAPSHOT, text update method ( #11 )!
2019-10-29 12:43:54 +01:00
Jitse Boonstra
d9558eef63
Text update function working on v1.8 R1!
2019-10-28 20:10:47 +01:00
Jitse Boonstra
4d2140d24c
Started thinking about the implemtation of #11
2019-10-21 09:49:23 +02:00