Optimize important code, add distance interaction check.

This commit is contained in:
Kneesnap 2019-09-20 14:34:16 -07:00
parent 1d29f54c02
commit d9ca07b195
1 changed files with 47 additions and 13 deletions

View File

@ -11,12 +11,11 @@ import net.jitse.npclib.api.events.NPCInteractEvent;
import net.jitse.npclib.internal.NPCManager;
import net.jitse.npclib.internal.SimpleNPC;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import java.util.*;
/**
* @author Jitse Boonstra
@ -49,31 +48,66 @@ public class PacketListener {
private boolean handleInteractPacket(Player player, Object packet) {
if (packetPlayInUseEntityClazz.isInstance(packet)) {
SimpleNPC npc = NPCManager.getAllNPCs().stream().filter(
check -> check.isShown(player) && check.getEntityId() == (int) entityIdField.get(packet))
.findFirst().orElse(null);
SimpleNPC npc = null;
int packetEntityId = (int) entityIdField.get(packet);
// Not using streams here is an intentional choice.
// Packet listeners is one of the few places where it is important to write optimized code.
// Lambdas (And the stream api) create a massive amount of objects, especially if it isn't a static lambda.
// So, we're avoiding them here.
// ~ Kneesnap, 9 / 20 / 2019.
for (SimpleNPC testNPC : NPCManager.getAllNPCs()) {
if (testNPC.isShown(player) && testNPC.getEntityId() == packetEntityId) {
npc = testNPC;
break;
}
}
if (npc == null) {
// Default player, not doing magic with the packet.
return true;
}
if (delay.contains(player.getUniqueId())) {
if (delay.contains(player.getUniqueId())) { // There is an active delay.
return false;
}
NPCInteractEvent.ClickType clickType = actionField.get(packet).toString().equals("ATTACK")
? NPCInteractEvent.ClickType.LEFT_CLICK : NPCInteractEvent.ClickType.RIGHT_CLICK;
Bukkit.getScheduler().runTask(plugin, () ->
Bukkit.getPluginManager().callEvent(new NPCInteractEvent(player, clickType, npc)));
UUID uuid = player.getUniqueId();
delay.add(uuid);
Bukkit.getScheduler().runTask(plugin, () -> delay.remove(uuid));
delay.add(player.getUniqueId());
Bukkit.getScheduler().runTask(plugin, new TaskCallNpcInteractEvent(new NPCInteractEvent(player, clickType, npc), this));
return false;
}
return true;
}
// This would be a non-static lambda, and its usage matters, so we'll make it a full class.
private static final class TaskCallNpcInteractEvent implements Runnable {
private NPCInteractEvent eventToCall;
private PacketListener listener;
private static Location playerLocation = new Location(null, 0, 0, 0);
TaskCallNpcInteractEvent(NPCInteractEvent eventToCall, PacketListener listener) {
this.eventToCall = eventToCall;
this.listener = listener;
}
@Override
public void run() {
Player player = eventToCall.getWhoClicked();
this.listener.delay.remove(player.getUniqueId()); // Remove the NPC from the interact cooldown.
if (!Objects.equals(playerLocation.getWorld(), eventToCall.getNPC().getLocation().getWorld()))
return; // If the NPC and player are not in the same world, abort!
double distance = player.getLocation(playerLocation).distanceSquared(eventToCall.getNPC().getLocation());
if (distance <= 64) // Only handle the interaction if the player is within interaction range. This way, hacked clients can't interact with NPCs that they shouldn't be able to interact with.
Bukkit.getPluginManager().callEvent(this.eventToCall);
}
}
}