Handle if a player was kicked, instead of quitting normally.
This commit is contained in:
parent
0ecc238e6a
commit
3b62c85e7e
|
@ -12,11 +12,9 @@ import org.bukkit.Location;
|
|||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerChangedWorldEvent;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
import org.bukkit.event.player.PlayerTeleportEvent;
|
||||
import org.bukkit.event.player.*;
|
||||
|
||||
/**
|
||||
* @author Jitse Boonstra
|
||||
|
@ -31,12 +29,18 @@ public class PlayerListener implements Listener {
|
|||
|
||||
@EventHandler
|
||||
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
onPlayerLeave(event.getPlayer());
|
||||
}
|
||||
|
||||
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
|
||||
public void onPlayerKick(PlayerKickEvent event) {
|
||||
onPlayerLeave(event.getPlayer());
|
||||
}
|
||||
|
||||
private void onPlayerLeave(Player player) {
|
||||
for (SimpleNPC npc : NPCManager.getAllNPCs()) {
|
||||
npc.getAutoHidden().remove(player.getUniqueId());
|
||||
|
||||
// Don't need to use NPC#hide since the entity is not registered in the NMS server.
|
||||
npc.getShown().remove(player.getUniqueId());
|
||||
npc.getShown().remove(player.getUniqueId()); // Don't need to use NPC#hide since the entity is not registered in the NMS server.
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue